about ivanna
01 // I’m a NYC-based creative technologist with an undying love for great tech and design.
02 // Currently working on cozy spotify applications on my free time, like an interactive penguin band music player because thats a necessity.
03 // Bachelor's in Computer Science with specializations in Human Computer Interaction and Computer Graphics, from Georgia Tech.
04 // Current side-quests include yoga, thrifting, painting, and sourdough baking!
awards
· Major League Hacking Top 50 Hacker (Jul 2022): Recognized as a top contributor in the hackathon community.
· Kleiner Perkins Engineering Fellow (Jun 2021): Selected for the 2021 cohort with a 3% acceptance rate.
· Uber US Intern Representative (Jun 2021): Selected as 1 of 2 US interns to represent the entire US summer cohort at official events.
· HackHer Hackathon Winner (Apr 2021): Won 1st place as overall best project.
· Mexican Math Olympiad (Oct 2017): 1st place state winner among 700+ participants, represented state at the national math olympics.
projects
✧・゚: *✧・゚:* Please note that im still putting together this page! ✧・゚: *✧・゚:*
[spotify penguin band]
Aug - Sep 2025
A tiny desktop music player where a pixel art penguin band performs to your Spotify music, it also freezes when you hit pause!
· Built with Electron, HTML/CSS/JS; hand-drawn pixel UI.
· Wired Spotify auth + playback via Spotify Web API/SDK.
· Reads track “danceability” to drive animation speed/energy.
· Synced play/pause state to start/stop the band’s loop.
[short 'n sweet spotify wrapped]
Dec 2024
Developed a spotify wrapped that surfaces your most-played Sabrina Carpenter tracks from Short n’ Sweet.
· OAuth + fetch top 500 tracks with the Spotify API.
· Filtered by artist + album, then ranked by your play data.
· Designed and coded the UI.
[gameboy videogame]
Dec 2022
Coded a playable Gameboy (GBA) game, built low-level in C/C++ with custom sprite work.
· Ran with a GBA emulator + Docker for reproducible builds.
· Converted images/audio into C structs, used tiles/sprites + indexed color.
· Hand-animated 2D sprite sheets and used DMA to speed up blits/animation.
· Implemented simple bit-mapped game loops and input handling.
[vasjid vr experience]
Sep 2021
Built a VR experience fully in 48 hours for a weekend hackathon.
· Modeled the scene in Blender and exported an equirectangular render.
· Used Exif Fixer to embed 360° metadata for VR viewing.
· Hosted on Kuula and embedded into project.
[javascript 3d animation]
Aug - Sep 2025
A 30-second, fully coded 3D animation that I built to learn real-time graphics from the ground up, no imported assets, just math, loops, and p5.js.
· Built with p5.js WEBGL; every shape and movement is scripted.
· Simple camera moves and lighting to give it depth.
· Fun fact: this is similar to how minecraft was coded!